Underground Gamer

January 5, 2009

Interpol Is Xbox Live Arcade’s First Title of 2009

Filed under: Industry News — admin @ 10:14 pm

Interpol screenshot

Those looking for a more action-oriented game after Merv Griffin’s Crosswords finished off 2008 won’t be too pleased with this week’s title. Interpol: The Trail of Dr. Chaos is a puzzle game that’ll have you scouring for clues as an Interpol agent chasing down a terribly evil fellow by the name of Dr. Chaos. You can see that the game’s title didn’t require a tremendous leap to come up with.

You may have heard of the game before; both Interpol and its sequel have been available on the PC for a while now from developer TikGames — better known to the Xbox 360 crowd as the developer of both Domino Master and Texas Hold ‘em on Xbox Live Arcade. Anyone that’s too eager to wait can check out the a trial on PC right here.

Four player co-op (both locally and over Xbox Live) are among the features the game is bringing with it to the console world. 800 Microsoft points ($10) will be the price when Interpol is released this Wednesday.

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Molyneux Questions Game Prices, Release Schedules

Filed under: Industry News — admin @ 10:14 pm

Fable 2

Lionhead boss Peter Molyneux recently questioned the stability of current game prices and the traditional release schedule in an end-of-year report from BBC News. “Everyone says games are good value for home entertainment, despite the relatively high price,” he said. “I’m not so sure. I think we’re going to see a lot of price pressure put on games.” We’ve recently heard analysts echo similar statements that the traditional $50-60 price model for new titles may be more flexible in the current economic climate.

He also questioned the wisdom of saving big titles for the holiday season. As an example, he cited Little Big Planet’s “superb artistry and fatastic marketing,” but lamented its disappointing sales. “I wonder if Christmas is really the right time to release a new title,” he said. “We’ve got into a rhythm [of sequels at Christmas] which is all fair and well while people are buying games, but we have to make sure we don’t get complacent.”

It’s hard to argue that the prices of games could stand some readjusting, but for now they’re staying fairly solid. It will most likely take one developer making a solid profit on a reduced-price game to prove to others that it can work. While you’re waiting for that to happen, it might be a good idea to check out our recession gaming feature for ideas on how to save a bit of money.

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This Wednesday: Interpol investigates XBLA

Filed under: Industry News — admin @ 10:14 pm

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Seek and ye shall find a casual squint-a-thon on Xbox Live Arcade this Wednesday. Interpol: The Trail of Dr. Chaos wraps investigative, per-pixel peering around a globetrotting chase, with “elaborate crime scenes” and “hundreds of mysterious hidden objects” to eke and serenade with a celebratory “Aha!”

You need not be alone in your hunt for Dr. Waldo Chaos, as Interpol supports four-player co-op (both online and on couch). Perhaps you can split the 800 ($10) cost with the other agents.

Gallery: Interpol (XBLA)

This Wednesday: Interpol investigates XBLA originally appeared on Joystiq on Mon, 05 Jan 2009 14:45:00 EST. Please see our terms for use of feeds.

 

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Prince Of Persia Producer On Shadow Of The Colossus Similarities [Pure Coincidence]

Filed under: Industry News — admin @ 10:14 pm

In response to MTV Multiplayer’s views on the subject, Prince of Persia producer Ben Mattes delivers his take on the striking similarities between his game and the PlayStation 2 classic Shadow of the Colossus.

Just before Christmas, Stephen Totilo of MTV Multiplayer ran an article pondering whether concepts and mechanics shared by Ubisoft’s new Prince title and Sony’s Shadow of the Colossus were homage or theft. PoP’s Ben Mattes responded nearly immediately on his person blog, but by then we were all out caroling. His thoughts on the matter:

SoTC was a big inspiration for us, but mostly with the intention of making the boss battles epic and emotional - something they succeeded in masterfully and that we only touched the surface of (in terms of emotional connection on the part of the player). Many of the similarities you pointed out are coincidental, but I certainly don’t mind the comparison. We’ve always been very open about the huge influences that Ico, SoTC and Okami had on us during our development.

So there you have it, folks. Purely coincidental. Of course no game producer in his right mind was going to come out and say yeah, we stole it, but we’ll take Ben at his word. He seems like a nice enough bloke.

Ben also addresses Stephen’s concerns about the game’s ending in a nice, spoiler-free sort of way. For those of you that have finished the game already, Mattes said that the particular ending was forced on the player in order to maintain continuity between titles. He explains that players who chose one ending in The Warrior Within were disappointed when The Two Thrones came out, continuing the story from the other ending. This way everyone wins, even if we do feel as if we were pushed towards doing something we’d rather not have.

My suggestion to those disappointed by PoP’s ending? Prince of Persia fan fiction. Oh yes, it’s time. Make sure you use the term “Fertile Ground” in a highly suggestive fashion.

Stephen Totilo on POP ending [TooMuchImagination]


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Mistwalker cancels Cry On

Filed under: Industry News — admin @ 10:14 pm

Final Fantasy creator’s studio and AQ Interactive pull plug on Xbox 360-exclusive action RPG due to economic viability, market conditions. View Source


Report: ‘Sweeping’ Sony restructuring due post-CES

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Times of London reports that the PlayStation maker will unveil “sacred-cow-slaying” changes after this week’s Las Vegas electronics convention. View Source


Rock Band inducts Roy Orbison

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Vintage rocker gets six-song downloadable track pack featuring “Oh, Pretty Woman,” “You Got It.” View Source


Halo 3 tops XBL activity in 2008

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Microsoft dubs Bungie’s sci-fi FPS as most-played online Xbox 360 game; Castle Crashers crowned Arcade champ. View Source


9 comic book characters to watch in 2009

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The new year is wide open with comics firing on all cylinders — from the upper echelons of superhero comics to the vibrant field of modern comics. View Source


Street Fighter 4 Exclusive Console Character Videos

Filed under: Industry News — admin @ 9:50 pm

Street Fighter 4 Exclusive 'Dan vs. Dan' gameplay HD

“I hope you’re ready for a beating,” says Dan Hibiki, the underpowered Street Fighter (originally created by Capcom as a joking reference to Ryo Sakazaki, a main character in SNK’s Art of Fighting). In 1UP’s exclusive Dan vs. Dan video, we get the impression that he’s no longer a joke character but a worthy fighter possessing a solid ground game, a few decent combos, and an uppercut special attack with surprisingly decent priority. Watch the clip at 1:18 for Dan’s hilarious — and damaging — Ultra attack, an awesome combo featuring several hard punches to the face and gut, followed by a soaring uppercut in the air.

For more videos of Street Fighter 4 characters exclusive to the console version, check out the Fei Long vs. Cammy video used on the 1UP Show’s Street Fighter 4 preview. And, of course, you can watch us stream SF4 on this week’s Game Night, scheduled for Tuesday, January 6, 2009 at 5 p.m. PST.

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Amazon nukes Fallout 3 bundle prices today

Filed under: Industry News — admin @ 9:45 pm

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Today’s Amazon “deal of the day” bombs the prices on several limited edition Fallout 3 bundles. For starters, the Fallout 3Collector’s Edition” for the Xbox 360 has its price melted by 40% and is being sold for $50.

For those who really want the Vault-Tec goods, Amazon’s exclusive “Survival Edition” has been reduced by $20 for all available platforms ($110 for X360 and PS3; $100 on PC). The main difference between the two bundles is the Survival Edition’s life-size replica of the Pip-Boy 3000. Sadly, it doesn’t feature built-in GPS or a real-time medical readout like the one in the game.

Amazon nukes Fallout 3 bundle prices today originally appeared on Joystiq on Mon, 05 Jan 2009 16:45:00 EST. Please see our terms for use of feeds.

 

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Chrono Trigger, Shenmue, Mega Man, and More Coming To VGL [Radical Dreamers]

Filed under: Industry News — admin @ 9:20 pm

Tommy Tallarico looks to freshen up the Video Games Live experience a bit in 2009, with plans to add several new games to the concert’s line up, including Mega Man, Shenmue, and Chrono Trigger.

Portuguese gaming blog RumblePack got an exclusive from Tallarico during a recent Video Games Live performance, with the diminutive composer spilled the beans on several properties they are working on integrating into the show this year. In the video clip below, Tommy announces that Shadow of Colossus, Mega Man, Chrono Trigger, Chrono Cross, Shenmue, and Earthworm Jim were all in the works.

I don’t know about you guys, but they had me at Chrono Trigger. If I had to single out the best video game soundtrack ever composed, that’s the one right there. The only problem I can see with the addition is that depending on the song selection, I won’t be able to attend the concert without crying like a baby.

Exclusivo Mundial: Os novos segmentos do Video Games Live em 2009 [Rumblepack - Thanks Pedro!]


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SCEA: Killzone 2 demo exclusive to GameStop, on PSN after release

Filed under: Industry News — admin @ 9:15 pm

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Last week, GameStop revealed that gamers who pre-ordered Killzone 2 would get “exclusive” access to the game’s demo. We contacted SCEA to see just how exclusive that deal is, and as it turns out, the answer is very. Our rep told us, “The demo will be available on the PSN after the game ships but only through GameStop until then.” You heard the man, folks. If you’re interested in checking out the game before its February 27 release and didn’t get into the beta, it’s gonna cost you one (1) Abraham Lincoln.

SCEA: Killzone 2 demo exclusive to GameStop, on PSN after release originally appeared on Joystiq on Mon, 05 Jan 2009 16:15:00 EST. Please see our terms for use of feeds.

 

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Report Claims Sony May Close "Major Divisions"

Filed under: Industry News — admin @ 9:11 pm

PlayStation 3

A Reuters report (via Kotaku) claims that Sony will probably announce closures of Japanese factories and “major divisions” in early February. The original report from the Times of London cites inside sources that claim the company will be making big changes, but Sony spokesperson Atsuo Omagari claims “we do not have any such plan.”

Last month, Sony announced it would be cutting around 8,000 employees by April of 2010, and closing two overseas manufacturing plants. A statement from Sony Computer Entertainment read, “In order to stay competitive in the accelerating global network environment, we will always carefully review and make structural changes, if necessary, in order to further expand and strengthen the PlayStation business around the world.”

It was also early last month that an analyst for CNN Money called the PlayStation 3 a sinking ship, citing declining sales and calling for hefty price cuts to the machine. But it’s just recently that we’ve heard more optimistic news that the PlayStation 3 is almost breaking even on manufacturing costs. If that’s the case, a price cut could be coming to keep the system competitive as consumers watch their wallets in the current economic climate. View Source


Kotaku’s 2008 Games of the Year Awards [Golden Goaties]

Filed under: Industry News — admin @ 9:00 pm

This year we decided to try something different with our Game of the Year awards: The GOTYS. We came up with categories that exemplify the areas of gaming that we think should be highlighted.

Instead of awards meant to serve as a shopping list for gamers, we hope to create something that pinpoints what we think was best in gaming for the year and where we hope developers will strive to improve their games over the following years.

The outcome was as surprising to us as I’m sure it will be to you. I’ve explained the process at the bottom of our list for those interested. In the meantime check out what Kotaku Tower thought offered the best in gaming in 2008.

Best Art

Metal Gear Solid 4
Say, what you want about Metal Gear Solid 4 — that it’s more movie, less game, whatever. Those gripes don’t matter: MGS4 is pure eye candy, it oozes sexy style and sparkles with pure panache. Watching it is a wonder. Character designer Yoji Shinkawa has been given a large canvas, and he’s painted a masterpiece.

Not Quite Best Art: Valkyria Chronicles

Best Sound

Dead Space
Using technology to replicate sound is easy, but what about using it to imitate a complete lack of sound? The developers of Dead Space managed to convey airless, soundless space by replicating the vibrations one would feel from magnetized footsteps on a metal hull, or the recoil felt when unloading your weapon into an enemy clawing its way relentlessly towards you. They did an amazing job that realy heightened the atmosphere of the game - or lack thereof.

Not Quite Best Sound: Left 4 Dead

Best Writing

Grand Theft Auto IV
You’ll see the “category” name up there, you’ll see we picked Grand Theft Auto IV, and your eyes probably won’t stop rolling. After all, isn’t this the game with a “story” that, after the first third, completely falls apart? Interesting, original characters replaced for tired mob stereotypes while a convoluted narrative about the American Dream collapses in on itself around them? Yes. But we’re also rewarding games for their dialogue. And no game from 2008 can match the wit, delivery and sheer volume of irresistible chit-chat that Grand Theft Auto IV populates its cutscenes, missions and idle moments with.

Not Quite Best Writing: Fallout 3

Best Innovation

LittleBigPlanet
Where several games delivered innovative stories or gameplay mechanics this year, none were as comprehensively groundbreaking as LittleBigPlanet. The game’s premise, physics, and art direction constitute a near-reinvention of the platform genre. But most importantly, LittleBigPlanet’s extraordinarily deep capacity for user-generated content represents a significant evolution in console gaming, bringing a creative experience that is ordinarily the domain of PC gaming into the PlayStation 3.

Other games will surely be created to follow, if not outright copy, the example LBP set last year.

Not Quite Best Innovation: Braid

Best Multiplayer

Left 4 Dead
In a world where games tack-on multiplayer modes to single-player campaigns as an afterthought, Left 4 Dead is a breath of fresh zombie flesh. Modeled entirely on a four player system that encourages teamwork and cooperation over every-man-for-himself, this multiplayer mode challenges FPS gamers and survival horror fans to resist both run-and-gun tactics and fleeing blindly from the oncoming brain-craving horde. And by giving gamers the chance to play as Infected themselves – spitting vomit, tongue-choking Survivors, or just generally raining on their survival parade – Left 4 Dead goes the extra mile in creating a diverse and always-entertaining multiplayer experience.

Not Quite Best Multiplayer: Gears of War 2

Best Indie

Braid
Braid is brilliant. The mechanics are ingenious, forcing the player to learn, adapt and ruminate on how space and time — and even story — can be manipulated in a video game. Even the resolution, the ending as it were, requires that the player see it play out according to the rules of Braid. It’s also refreshingly independent. We know, directly from the creator, the ins and outs of Braid’s pricing, its development history and the post-ship bugs. It’s all “important” stuff, an exciting entry in a new generation of developers and thinking.

Not Quite Best Indie: World of Goo

Game of the Year

Grand Theft Auto IV
At their heart, games are meant to be a sort of absorbing escape from the every day. Unfortunately, what we as gamers escape to is too often an incomplete vision.

Scaling back on some of the unwieldy features found in earlier iterations of Grand Theft Auto, Rockstar instead focused on perfecting what was left, creating a foundation building game.

The result is a Liberty City that had us not just marveling at the over the top escapism of action-hero antics, but losing ourselves in the mundane, the routine of cell phone calls, of blind dates and taxi rides.

What Rockstar has done so well is give us a full vision, one that is more place than game, a playground of opportunities complete with a believable cast of characters and plenty of opportunities for mayhem in a setting so real we forget that it isn’t.

Not Quite Game of the Year: Gears of War 2

The Process
We started by discussing the best way to categorize our awards and after deciding to lump all games together, regardless of genre or platform, we worked to create a list of categories that we felt highlighted the important elements of a game.

Next I asked all of the writers to nominate three games each for the GOTYs. I went through the list and pulled the three games in each category with the most nominations. In the case of two categories there was a tie and I had everyone vote for the tie breaker.

Once we had our finalist list together I asked everyone to order them from first to third. First place votes received three points, second place received two and third received one. The game with the most votes won in each category.


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